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- PPPPUUUUZZZZZZZZLLLLEEEE((((1111)))) XXXX VVVVeeeerrrrssssiiiioooonnnn 11111111 ((((RRRReeeelllleeeeaaaasssseeee 5555)))) PPPPUUUUZZZZZZZZLLLLEEEE((((1111))))
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- NNNNAAAAMMMMEEEE
- puzzle - 15-puzzle game for X
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- SSSSYYYYNNNNOOOOPPPPSSSSIIIISSSS
- ppppuuuuzzzzzzzzlllleeee [-option ...]
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- OOOOPPPPTTTTIIIIOOOONNNNSSSS
- ----ddddiiiissssppppllllaaaayyyy _d_i_s_p_l_a_y
- This option specifies the display to use; see _X(_1).
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- ----ggggeeeeoooommmmeeeettttrrrryyyy _g_e_o_m_e_t_r_y
- This option specifies the size and position of the
- puzzle window; see _X(_1).
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- ----ssssiiiizzzzeeee _W_I_D_T_Hxxxx_H_E_I_G_H_T
- This option specifies the size of the puzzle in
- squares.
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- ----ssssppppeeeeeeeedddd _n_u_m
- This option specifies the speed in tiles per second
- for moving tiles around.
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- ----ppppiiiiccccttttuuuurrrreeee _f_i_l_e_n_a_m_e
- This option specifies an image file containing the
- picture to use on the tiles. Try ``mandrill.cm.''
- This only works on 8-bit pseudo-color screens.
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- ----ccccoooolllloooorrrrmmmmaaaapppp
- This option indicates that the program should create
- its own colormap for the picture option.
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- _P_u_z_z_l_e with no arguments plays a 4x4 15-puzzle. The control
- bar has two boxes in it. Clicking in the left box scrambles
- the puzzle. Clicking in the right box solves the puzzle.
- Clicking the middle button anywhere else in the control bar
- causes puzzle to exit. Clicking in the tiled region moves
- the empty spot to that location if the region you click in
- is in the same row or column as the empty slot.
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- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- X(1)
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- BBBBUUUUGGGGSSSS
- The picture option should work on a wider variety of
- screens.
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- CCCCOOOOPPPPYYYYRRRRIIIIGGGGHHHHTTTT
- Copyright 1988, Don Bennett.
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- AAAAUUUUTTTTHHHHOOOORRRR
- Don Bennett, HP Labs
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- Page 1 (printed 4/30/98)
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